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Michael Abrash's Graphics programming Black book

06/09/07

Permalink 11:51:07 am, by lano1106, 226 words, 3472 views   English (CA)
Categories: Code Optimization

Michael Abrash's Graphics programming Black book

Michael Abrash's Graphics Programming Black Book (Special Edition), Michael Abrash, ISBN: 1576101746

This book is a monster brick of over 1300 pages with 70 chapters! Do not be misled by the book title because the 22 first chapters, which represents about the third of the 1300 pages, discuss assembly optimization. This book is getting a little bit old and a little bit outdated. For instance, this author covers optimization techniques for processors ranging from the 8088 to the Pentium and the Inner loops book covers the 486 to the Pentium Pro.

The second part covers low level graphics programming in assembly. The type of graphics programming that people were doing before Windows and DirectX.

Because assembly programming is not very popular anymore, for most people, it is not a good book to get but if assembly optimization is your thing, then you should consider this one as even if there are more recent books on x86 assembly programming, this one is the best that I have seen to lay out the basic concepts such as branch prediction, register contention, how to shuffle assembly instructions to optimize the processor pipelines usage and how to optimize the flag register usage. Armed with this knowledge in the back of your head, even when you write C or C++, you will be able to subtly change the way you formulate if/else blocks and for/while loops that will enhance your program performance without affecting the code readability.

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