Today is my last day at Quazal, the online gaming middleware provider. I have been working there for the last year and a half and have been involved in many projects such as the Relic Company of heroes lobby server, Supreme Commander, Atari Test Drive unlimited M.O.O.R. (Massively Open Online Racing) and Ubisoft Splinter Cell Conviction.
I am also the person who designed and implemented the generalized routing system that enhances peer-to-peer connectivity in Net-Z that Quazal should announce in the next few days. There are many purposes for this new feature. First, it allows developers to create online games in a client/server topology. Secondly, routing can be used in a peer-to-peer setup to enable the connectivity between players in the event that they would be behind NAT routers that make the connection impossible (any combination of strict and moderate NAT routers). As an extra bonus, Net-Z bandwidth usage has been optimized during the implementation of the new feature.
In two weeks, I will start to work at Stream the world on their audio/video streaming server. Its going to be very a very cool challenge!
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I want you to find in this blog informations about C++ programming that I had a hard time to find in the first place on the web.
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